![]() Makes 0 sense to allow everyone to get something in the game just because they don’t want to participate in a portion of the game they don’t like. He probably doesn’t want to spend money on the game either so we should award him all the cosmetics for free too just because he logged in? What about the cosmetics you get from the cash shop. Saying someone is going to miss out on something is a participation trophy mentality. He doesn’t want to PvP, that’s his choice. If he does not want to pvp that is fine then he gets to miss out on whatever is awarded to those who take the risk. But they are PVP specific cosmetics only earned in PVP zones. But as it pertains to balance, I mean so long as the game has features that work as intended the PVP crowd will make the most of it.Well I did not mean specific stat wise. Once PVP is given an opportunity and the popularity reveals itself, perhaps then in future expansions we can get some love for it. ![]() Please believe that we would have scouts at each and every purifying location so that should some poor soul try to take resources from our area (we’re very territorial after all) they’ll be hit with the full swarm of killer bees! How many friends can we bring? 10 groups of 4? I am very curious to see what limitations are imposed in these areas. Some of my favorite games in games like Warcraft 2 (am old school) were when 8 top rated players all got into a game and did a FFA. I don’t know about y’all but hardcore PVP in the FOH is going to be an absolute blast for players like me that enjoy hectic extreme chaos. Comparably speaking, the FOH is light years ahead of brawling. D3 promised pvp in we did not receive it we got Brawling in that was a serious slap in the face for pvp content …
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